After my last post describing the history of the game Maryann and I invented, I didn’t write for awhile. I was quiet while waiting for the results of the contests I applied to, and the results were mixed. Sort of.
For the competition I was most concerned with, Boston FIG, I received my rejection and, as you could guess, was a bit dejected. But then, about two weeks ago, I received their feedback on the game, and it was… All positive. Literally. The curator who gave me the review said things like, “This is a great party game, best played with people you know well and aren’t afraid of acting foolish in front of. Would make a great drinking game, too” –the last of which is exceptionally fitting since it was originally solely a drinking game. It was also described as, “Easily learned and quite intuitive.”
Most importantly, though, was that the review included one sentence which so perfectly stated a sentiment I’d been grasping with describing ever since the game concept really was solidified back in January:
“[The game is] totally fair or completely unfair, depending on who is playing, but that’s kind of the point.”
After all this jabber, and now that I have some renewed vigor after hearing such great things by people who aren’t completely obligated to be nice to me, let me actually tell you about the game.
You and your “friends” are all in Dictator Preschool. Your goal is to learn how to undermine and arbitrarily impose rules on your peers, while doing your best to avoid having to follow rules yourself. The more conniving you are, the better supreme leader you will make. Every turn, one player – “The Dictator” – pits other players against each other in challenges to vie for their approval. This game isn’t fun for the whole family, but it’s exciting and hilarious for anyone who enjoys the chance to let out their inner dictator.
Summary: Players compete in Playground challenges, doing their best to avoid getting Punishments while imposing Punishments on others. Punishments are rules that players must follow or else suffer a consequence. To start, everyone draws a Tyrant card and agrees on a consequence for breaking rules. Every round, someone becomes The Dictator and draws a Playground card, which gives a challenge to other players. After they compete, The Dictator arbitrarily chooses a winner, who gets to arbitrarily make another player draw a Punishment card. The game ends when one player has 7 Punishments in front of them, or
when everyone’s lust for power is sated.
Starting the Game: The game starts when people agree on an easily completed but suitably harsh consequence for inevitable rule breaking (e.g., take a drink, do a sit up, etc.). Then, every player draws a Tyrant card, and the Tyrant with the highest Tyrant Level goes first. After this, Tyrant cards can be ignored though acting like Hitler for the remainder of the game is, of course, encouraged. Play continues clockwise. Sequence of Events: Each player becomes The Dictator on his or her
turn as soon as they draw a Playground Card. The Dictator, as the supreme ruler of the land, does not have to follow any rules. The Dictator has two jobs: first, they get to decide how long the players have to complete a Playground Card; second, they decide the winner of that challenge. There are three phases to a turn:
1. The Dictator draws a card from the Playground deck and reads it out loud. After the card is read, the players listed on that card must vie for The Dictator’s approval by completing the challenge associated with
2. The Dictator chooses a winner of the round by whatever standards they want.
3. The winner gets to make another player of their choosing (EXCEPT for The Dictator) draw a Punishment card, which is read
aloud and placed in front of the person who drew it.
Playground Cards: Playground Cards are divided into four categories, all of which are shuffled together.
● Tantrums: These cards require two players of The Dictator’s choosing to argue that they are the best or most likely to be
something. Whether it is something they want to be the best at or not, players must argue in favor of themselves.
● Tattle Telling: The Dictator reads a sentence on the card, which includes a blank. All other players must write down how they think The Dictator would most likely complete the statement.
● Acting Out: Each one of these cards has a category written on it. The Dictator chooses a word or short phrase that fits the category and then choose two other players to simultaneously act out the chosen word or phrase silently.
● Fingerpainting: Fingerpainting cards consist of questions. If the Dictator draws a Fingerpainting card, he reads the card out loud and then answers the question however he wants. The other players then draw The Dictator’s answer.
Supreme Judge: The Dictator chooses a winner of each challenge based on what he liked best. For instance, in a Fingerpainting challenge, The Dictator could choose the picture he thought was prettiest, or the one that best depicted his sexy abs, or give a pity win to the worst artist.
Punishment Cards: Punishment cards are rules (e.g., “End every sentence with ‘Amen!’”), with a penalty enforced for rule breaking determined by the players at the start of the game. Most of the time, the player who draws a Punishment card places it in front of himself and has to follow that rule for the rest of the game, even while competing in Playground challenges. There are also four special types of Punishment cards, which are explained directly on the cards. If any Punishments seem to conflict, do your best to follow both. All Punishment cards are shuffled together into their own pile.
Ending the Game: If you are a stickler for tradition and feel that the game must officially “end,” you can choose to declare a game over when someone has 7 Punishment cards in front of them. Whoever has the fewest doesn’t win so much as they lose the least.
Do you like being evil? Acting like a child? Competing in various ridiculous challenges? Then you just might like the game I have sort of made and done nothing with!!!
I am not a good salesman. But I do think I’ve done something good.
In October, my friend Maryann and I decided to finally run with one of our many, many (like, infinite) ideas, and make a card game that we had had an idea for. The original concept was a judicial themed (no joke) card game tentatively called Crime and Punishment, which was a mash up of trivia, debating, and filling in the blanks. It was a lot like Cranium… But evil.
See, at first the important thing we focused on was not just the actual game play, but the fact that this was a game that — you might have guessed — hinged on punishments. Specifically, punishing other players, by making them follow rules. Think King’s Cup, the drinking game (in fact, originally this WAS a drinking game), where there are rules to follow and you must drink if you forget them, only in our game there aren’t simply four rules at most for the whole group; there are countless rules that can affect one or all the players. The point of the game was and always has been to wait until one player is crushed under the weight of all their rules.
My friend and I are cruel.
Eventually, Maryann and I scrapped the drinking component of this, because even when we played it ourselves for the first time we didn’t all want to drink. Plus, marketability! We also debated what to call it, deciding that, not only did the name not fit, but we didn’t need to involve Dostoyevsky in our terror. For a while there, our very proper friend Chloe suggested DGBF *coughcoughdon’tgetbuttfuckedcough* (something you want to avoid in prison), which we used as yet another tentative title. During this time, we also realized that trivia was not a good category because it simply wasn’t replayable, like our other categories: the answer to who won the World Cup in 2010 won’t change unless Doctor Who intervened (new game idea!!!). Plus…writing trivia is hard.
Amid all these talks of change, Maryann and I did something very appropriate for us: we dropped it. About two weeks after we played our first test round of this in November, we stopped planning it, figuring it would never amount to anything, and feeling like we could spend our time better — like watching Lightning Point, an Australian show about aliens who love surfing.
Thankfully, Joe exists.
In January, I began debating what to get my boyfriend, Joe, for his birthday. Unfortunately, I was practically broke at that time, and on a (short-lived) path to being utterly broke. So what could I get for his 30th birthday that would be worthy? Well, there was one idea I had that wouldn’t cost too much. See, Joe Maryann and I have all these truly fantastic — I mean, FANTASTIC, right!? — ideas, but we never followed through and really finished any, and Joe said he wished we would. So DGBF was the perfect opportunity to do something for Joe and even something productive.
kidnapped talked Maryann into resuming the game, and she agreed, reluctantly happily. We resumed by adding new categories, but, mostly, focusing on making the game more unified. What we decided was that the game wasn’t just about challenges and unrelated punishments for the loser, which may or may not be decided by others, but instead ALL challenges and punishment recipients would be decided by someone. More than that, there was a new emphasis on replayability, with the person who decides the winner of each round also having more control over what happens during the challenges.
We were set, so close to making this game ready to play, not just as something that two nerds created in their spare time (by spare time, I mean “at work on G-chat and sometimes in between eating Pommes Frites, bahn mi, and Big Gay Ice Cream in rapid succession), but something they actually thought about to excess. We just had one problem: the theme and the name. Our game was still DGBF, a game vaguely about the legal system and jail, but we weren’t happy with it. Then I had an epiphany.
I’m a bit of a control freak, sometimes. I am the kind of person who likes things a certain way, and thinks way too much about things, and when other people act in a way I like to let them know why I think they should do things the way I have painstakingly determined was best. Basically, I’m a control freak. This intermittent action eventually led Joe to call me a tyrant, and, one day, while thinking of this after the fact, I thought, “I’m not a big tyrant… I’m a tiny tyrant.”
In that instant the heavens opened up, and naked, winged babies flew around me, singing hymns. We had a name, and we had a theme: our game was now about Hitler. Or rather, young dictators through the ages. Given this, the challenges became kids testing each other in horrible ways, and the punishments and rules were, well, what happens when you are in a room of dictators, even preschool-aged ones.
Once we had this, I begged my father — a kind, loving man who is too nice to his kids — to make me some art, and he gladly did. Tiny Tyrants was finally printed out and ready to play roughly four hours before Joe’s birthday party. Ironically, we didn’t play the game because people showed up over the course of two hours, but we did draw pictures on the white boards for it.
Even after the birthday, Maryann and I continued making the game, and did some more play testing and fine tuning. We now have four delightful categories that test people’s willingness be creative, funny, earnest, and/or ass-kissing. Similarly, more and more control has been given to The Dictator, the person in control each round, who can literally decide the fates of others on his or her whim. No longer is it just a game of high replayability with some rules to follow, but it’s a game that is unique in that players get to control how they “score” and even determine how much time they have to complete their challenges.
Two weeks ago, I submitted this game to the Boston Festival of Indie Games, today I sent them a prototype because they requested it (and my bank account feels it, eek!), and on Friday I’ll be entering Tabletop Deathmatch, a competition created by the makers of Cards Against Humanity. If nothing happens with any of these, or other competitions that may come up, I may do a Kickstarter. Even after eight months of work, this game is still not really anything more than a few cards on my shelf and way too much time spent thinking of everything I’d want to experience in a party game, but maybe, one day, you could see Tiny Tyrants in the stores, and that’s pretty cool to think about.
Oil. Black gold. Texas jitterbug juice. It seems like in today’s society, all of us are greatly effected in almost invisible ways by this sludge, whether it makes us yell at coworkers because, “The price of gas went up another 4 cents! It used to be cheaper than cola in my day! Grumble grumble gr!” or simply because we can’t live without imported mangoes year round. But for some of us, the effect isn’t just in the back of our heads; it is always palpable. One of these places where the entire landscape has been changed drastically because of recently accessible oil is in eastern Montana and western North Dakota.
Otherwise known as Murder Alley.
Murder Alley is a term my friend, Hannah, and I invented right before we were embarking on a road trip through the region. See, it turns out that when an oil boom starts, a lot of young men with few or no family ties go where the money is. This influx of young men means there will be a lack of women, children, and elderly permanent citizens who actually care about establishing a community. It’s basically like the cast of Animal House, only replace John Belushi with a disgruntled guy that works out all day and has no real incentive to be decent.
And thus we have the term Murder Alley (alternatively, you could call it Rape Lane, Arson Road, or Pushing-Old-Ladies-Down-Wells Boulevard).
As you could guess, my friend and I were super excited to go through there.
I was going to visit my then boyfriend in Fargo-Moorhead (Moorhead is the town in Minnesota that’s basically integrated into Fargo) — because long distance relations were in vogue back then, and I always stay trendy — and my friend was visiting family in Bismarck, so we both had great conviction when we embarked on this journey. We had a plan: we’d drive for nine or so hours, I’d drop her off, and then I’d complete the last two or three hours alone. Nothing could go wrong!
Unfortunately, apparently there was nothing good on cable that day, so God/Gaia/His Supreme Lord Spaghetti Monster decided it wouldn’t be that simple.
Five hours into the trip, we entered the outskirts of this aforementioned Murder Alley when my oil light mysteriously came on. My friend and I pulled over off the side of the road, which happened to be next to a dead end running perpendicular to the highway. Because we had left after work, it was already pitch black by then. Stars illuminated the sprawling plains eastern Montana and North Dakota are so famous for, a chill immediately hitting us as we exited the car. Hannah and I bundled up against the brisk Montana winter air and went out to check the oil level, but as I took out the dipstick Hannah whispered something.
“Greg,” Hannah quietly muttered next to me, warily looking behind us.
“Hrm?” I asked nonchalantly, focused on getting this done with as soon as possible.
Out of the corner of my sight I noticed her eyes wide as small cookies (which are, you know, wider than most eyes). “There’s a car there.”
I turned around, confused, when I saw it: forty feet from us, dimly illuminated by my headlights, was a dark car. No one stirred within it, no noise coming from the ghostly vehicle. In a time when you hear rumors of uncouth people feigning help only for their scraggly gang buddies to lunge out at potential helpers and steal their vehicles, seeing this deserted car off the side of the street seemed like an omen of doom — especially in a place we’d jokingly said would result in our untimely deaths. So Hannah and I did the only natural thing and pissed ourselves.
“Fuck shit!” I yelled as I put the dipstick back in and closed the hood, bolting back into the driver’s seat. Hannah was already in the passenger’s side, having deftly translated my exclamation of terror into its intended signal to flee.
We drove off back into the highway, catching our breath and trying to avoid cardiac arrest, when I noticed an acrid smell in the air.
“Do you smell that?” I asked my companion.
“Uhh, yeah,” she weakly said, her adrenaline beginning to pump again after it’s 4 second reprieve.
Before we could exchange anymore commentary, I noticed something else: ebony smoke, billowing forth from the front of my car. Quickly following this succession of terrible smell and terrible sight was a terrible sound, as my car’s engine imitated a dying hoard of kittens, a series of hissing mewls and grunts escaping its metal maw. The car stopped accelerating and I pulled off the side urgently, Hannah yelling a string of expletives rivaled only by Game of Thrones dialogue.
On account of the smoke, potential burning, and barely-avoided dismemberment, we forewent leaving our seats and checking the hood once more, opting instead to simply call a truck to take us to the nearest town (or maybe it’s more appropriate to call it a village), Glendive. Then we waited.
We waited in my car for three hours, and it was quite apparent that, with my car’s engine going super nova, that we wouldn’t reach North Dakota anytime soon, much less our destinations past Murder Alley. So when the truck came, with a jovial, stereotypically small town driver, we had him take us to a hotel that still used faxes as their primary form of electronic communications. We restlessly fell asleep, ready to spring awake and defend ourselves from rapscallions at any moment.
The next morning we waited as Hannah’s father came for us, and Murder Alley was almost behind us by midday. But when we finally got to Bismarck, I looked for another way to Fargo, only to discover the buses between Bismarck and Fargo were cancelled due to one of the blizzards so common in the area.
It seemed like I was doomed to fail, and my entire trip had been in vain. In fact, not only had I inadvertently blown up my mom’s car’s engine, but I was now almost-certainly stranded in Bismarck as the sixth wheel in my friend’s family get together. There remained one chance at salvation, though: two friends who lived in Fargo-Moorhead. I pleaded with them, begged them, to come and bring me back to Fargo, despite the danger. Ah yes, infatuation truly makes people super smart and selfless.
They acquiesced, persuaded by my pitiful cries and offer to buy them dinner at a North Dakota staple, Space Aliens — basically Pizza Palace from Toy Story. After dinner, we set off into the raging blizzard, and I look back thankfully that I was blinded by love’s rosy shades, ’cause otherwise I would’ve been blind with pure terror.
If you desperately need to make a bowel movement, I suggest you drive through a blizzard in North Dakota. There are few times of extended horror that match driving in a North Dakota blizzard, where spectral semis appear next to you as you glide down the highway, only becoming visible as you get so close you could reach out and touch them. The flat plains of North Dakota turn into a never ending, time-sucking vortex during a storm, where the road seems to continue on and on forever. There are no turns, no stops, just a line that, after hours of silent snowfall, seems to extend infinitely.
We managed to arrive in Fargo safely, and I was dropped off in front of my boyfriend’s door. There was a moment of tired ecstasy; despite the blizzard, and the car engine melting, and the ever present danger of being taken prisoner by maligned miners, I had gotten to where I needed to. Soon I would be in the arms of my love. I had escaped Murder Alley!
He broke up with me as soon as I saw him.
Recently, I’ve been volunteering at a weekend writing workshop for kids. At one of these classes we had to create a how-to guide on a topic of our choosing — and by “we” I mean the children, and I, being the Repository of Infinite Knowledge I am, decided to also write something. After pondering all the possible subjects I could explain (how to act like a muppet, how to get over 10 Twitter followers total, etc.), I ended up making a comprehensive guide on How to Always Be Right.
See, if there is one lovely quality about me, it is that I know a multitude of useless facts, and pretend to know about even more about things I have little- to no inkling of. I have learned after years of tireless information giving that being an expert at fake-information-giving while retaining my pride requires the ability to frame everything in such a way that, more than being proven correct, I can never be proven incorrect. It’s like how Congress doesn’t do anything so they can never be blamed for doing something wrong.
If you’re an aspiring know-it-all, I now present my guide on How to Always Be Right, which will surely aid you in
having people roll their eyes at your constantly impressing your friends. This will be written in the same format as the sheet the kids and I were given.
How to Always Be Right
Topic: Extreme knowledge imitation.
Audience: People who hate admitting defeat/ignorance.
Purpose: Never be wrong. Ever.
- Begin by making a reasonable claim, like, “I hear birds grow their feathers between 6 and 8 weeks old.” Provide unconfirmable support, e.g. “I heard this on NPR or in the Audubon Magazine sometime in the late 20th Century.”
- If someone challenges your claim, push back by pointing out the subjectivity of life and that the definition of “right” and “wrong” is transmutable, so you’re definitely right in some form or context, even if it isn’t apparent to the majority of society.
- If the person continues to feebly deny your rightness, disarm them by acknowledging they have valid points, though they are clearly less valid than your own. Pat them on the back for having a fraction of your knowledge.
- Finally, state, “Well, I guess we’ll never be sure about the true answer, so I’m probably, most assuredly right.” Then nod at them in humble victory and change the subject to ice cream before they can speak further falsehoods.
Supporting quotation: “Greg, you are so right, I am/we are sorry for ever doubting your unparalleled brainpower.”
A few years ago, when I was in high school, I’d take many, many dumb online quizzes. There were few things to do online that could so thoroughly engross me as, “Which TV Show Sidekick Are You?” or “Which Power Ranger Should You Marry?” Eventually, I grew bored of these because I realized that whether I’m more like Liz Lemon or Jack Donaghy doesn’t actually make my life less boring. It seemed like most people felt the same way as I did, because these internet quizzes petered out around the same time I became disillusioned with them.
Then BuzzFeed happened.
BuzzFeed, the internet purveyor of all things not really important to your life, recently began doing their own online quizzes in this same vein, including ones as asinine as, “What Is Your Inner Potato?” (The link is to prove I didn’t just come up with a terrible idea; someone else did.) If the internet quiz hype continues at the astounding rate that BuzzFeed puts these quizzes out — I’m pretty sure they’re all done by a room of malnourished interns who are told they’ll only get food if they make a quiz every half hour — they’ll just get more and more moronic. In a perfect cycle of meta stupidity, BuzzFeed will probably make a “57 Worst BuzzFeed Personality Quizzes” later this year.
Despite my distaste for these quizzes, I also love to jump on the bandwagon and leech onto anything vaguely popular for all it’s worth, which is why I now present to you my own online quiz inspired by the mavin of terrible, lazy, and unnecessary food creations: Sandra Lee (post about her forthcoming).
Be sure to share your results!
As a gay dude in a committed relationship, I often take for granted the plight of all the single ladies out there, in search of a good man to settle down with/settle for. But I feel it is my duty as a non-stereotypical gay best friend to look out for my lady friends’ interests and give them hope that they, too, will be able to have a stable, loving, and committed relationship with a guy, even if he is a blatant homosexual. I say this because, according to a recent ranking of the “50 Best Cities to be Single In,” based on a Facebook survey, ladies in my current city of New York are totally screwed.
Being a Political Science expert, I’ll help break down this very accurate and not-dumb survey, and what it means for all of you single ladies concerning your abysmal chances to procreate:
- If you’re in the Midwest, good news! Your chances of finding a man to settle down with in the middle of nowhere are great! And by great I mean there are only three women looking for a relationship to every man if you live in Fort Worth, Texas, which is much less depressing (but still depressing) than the 45:1 in New York City.
- In Colorado Springs there are a lot of single people and a lot of people who are constantly getting into relationships. This is both good in that it means that you’re very likely to find a significant other in Colorado Springs, and very likely to change your mind eight minutes later. Note: Facebook statistical analysis did not account for 10 year old girls who change their Facebook relationship status after holding hands on the bus ride home and then again when they realize boys are gross.
- Unfortunately, there are 48 single women for every single man in San Francisco, and 80% of those are super gay (and 10% are just regular gay). This means the chance that a woman who is currently single in San Francisco will find the right man is smaller than finding a golden ticket in a candy bar and becoming the heir to a chocolate wonderland (though, arguably, not as cool.)
- Speaking of California, there are four Californian cities on this list and the highest rated one, Sacramento, is still 28 of 48 on the list. This basically means if you’re looking to get companionship in Cali, ladies, you might as well just buy eight cats now.
- It’s also important to note that this “50 best” list only has 48 cities. It’s clear this could only have occurred because there were two other cities even lower on the list than San Francisco, as dubious as that sounds, and the desperate, single women there decided to take action and blow their towns up.
- Despondent Settling Lesbians will become more prevalent after seeing these results. Now, I know as well as anyone that whether or not you want to be with a man or a woman isn’t really a choice, but most people would rather not be in an unhappy marriage than a happy one and yet they choose companionship. I mean, if it came down to being alone forever or being with Ellen Degeneres despite her strange anatomy, wouldn’t you choose the latter?
- In Detroit only 1% of people are single. This is because of the buddy system that developed in Detroit to avoid all the muggings, which has led to many fun bonding situations. After all, who would you rather marry than the person who is willing to stand by your side as you travel down the most notoriously dangerous streets in America? It’s like the beginnings of a dark romcom directed by Nora Ephron and Quentin Tarantino.
- Finally, we have New York, near the bottom of the list, but still more hopeful than the gay paradise of San Fran on the opposite coast. New York is the setting of Sex and the City, a show that makes it seem as though there are so many men wandering around that you can simply find boyfriends by bumping into them on the sidewalk or taking an exceptionally long elevator ride. As realistic as a show about a woman who can afford an East Village apartment, a closet full of Manolo Blahniks, and cosmos on the regular with the salary of a weekly magazine columnist is, New York simply isn’t the place to find the love of your life. Unless the love of your life is a pair of stilettos, in which case, you go, grrrrl (I say that the sassy gay way to distract you from any rising hopelessness at hearing these facts).
If there is one thing I know, it’s that getting a job is hard. Not only do you have to show them in a brief cover letter and resume that you’d be a good fit for the job, but even if you get the interview you have to be both more professional, personable, sociable, and huggable than all the other candidates. One wrong move, whether it be wearing assless chaps, pulling out and eating a burrito during your interview, or asking to compare the color of each others mucus, could immediately end your prospective career at Blinds to Go.
As someone with too much experience interviewing and making common mistakes like saying my potential boss sounds terrible to work for, I am using all my excessively wonderful knowledge of the interview process to create the most comprehensive and wonderful guide that was made by someone who is terrible at interviewing and proud of it. Following all of my steps will ensure interview success and the beginning of the career of your dreams, regardless of how lame your dreams are!*
Greg’s Ultimate Interview Prep Guide:
Identify whether the company likes Obama or thinks Obama is a Kenyan: No matter how much people say they want to avoid politics, everyone has a strong feeling on the topic of Obama, and identifying a company or interviewer’s opinion of our current president will be incredibly helpful in not only identifying a great topic to converse about (“Oh man, that Obama! What an upstanding dude!” or “Oh man, that Obama! I can’t believe he and his shadow czars fool everyone!”); it’ll also create the basis for much of your interview prep.
Get to know your interviewer: Your interviewer will be looking at your resume, your cover letter, and — potentially — your social media accounts and what comes up when they google you. The thought of them knowing so much about you, like that time you tried to smuggle a panda from China, might get you a bit nervous, which is the biggest interview faux-pas, no-no, and don’t-do-that-Jack. As such, you need to even the playing field. Start by looking at them on Google, LinkedIn, Facebook, and Twitter, but remember that that’s just going to give you a basic idea of who they are — and that’s assuming you can find info on them! In order to make sure you are thoroughly educated about the person you will interview with you should hire a private detective to follow them and root around in their past. If you discover something like their secret family or IBS that’s also a perfect topic to casually bring up during your conversation and bond over.
Wear only hemp/milk-based or wool clothing: This part is open-ended, based on the answer to the previous question. If you’re going to work for a progressive company, it’s important to show your love of the environment by only wearing hemp or, if it won’t offend their senses, trendier milk-based clothing. Meanwhile, if they fall into the more conservative bracket, you should be sure to wear traditional clothing like wool, and never mix fabric types lest you be labeled a sinner. Your dedication to their values in either instance will show that you truly know and care about the company’s goals, even if you truly don’t.
Practice the interview as much as you can: As good teachers say, “Practice, practice, practice, nyah!” The best way to ensure you’ll do well is to practice until when someone asks you how you’re doing you respond by quickly reciting your professional history. In this vein, practice until the last possible moment before the interview: that is, when you’re waiting in the company’s lobby. Don’t be worried if anyone sees you talking to yourself or gesturing emphatically, as this will only show your dedication to concisely convey your love and dedication to not being unemployed and poor. Some people also warn against sounding mechanical, but really, doesn’t every company want to hire more robots?
Look exceptionally involved: Once you start the conversation, you need to always stay focused on the interviewer. Being disinterested is the kiss of death for a job seeking stallion such as yourself, and the easiest way to look involved is to never look away. Ever. As such, consider this quite possibly the most important rule: you must never break eye contact with your interviewer. To do so is to show weakness, and you might as well just yawn or scratch your armpit in caveman-like ignorance. Even letting your eyelids flutter half-closed for a mere moment would convey a lack of enthusiasm for your future cash dispensing overlord. Blinking = dying. Literally.
Prepare answers for standard questions: The most basic, predictable, and blasé part of the interview process is actually being interviewed. It is during this intellectual gladiatorial bout that you will practically-but-not-quite compete to the death with other people you’ve never even met for the chance to be the next Uniqlo Second Floor Greeter (yes, that’s a thing). It’s always good to have a number of stock stories ready for the day of reckoning, like that time you guided baby ducks across the street or when you successfully got to 99 points in Boppit. Preparing specific answers for specific questions is also a good idea, for instance: when I’m asked about my greatest strength I say, “Powerful thighs that allow me to stand for long periods of time and kick down doors,” and when I’m asked about my greatness weakness I quickly answer, “I do so much work that my coworkers don’t have anything to do and give me too much affection.”
And there you go! Using Greg’s Ultimate Interview Prep Guide™** you’re guaranteed to make a lasting impression.
*Note: Greg does not claim any liability for restraining orders or sexual harassment claims filed against less successful interviewees.
**Note: We guarantee nothing.